Human players will have a range around them in which the zeus cannot place, delete, move or otherwise alter Objects. While this makes sense for a lot of people, I personally find it annoying that if players want an airdrop of supplies, i have to put it m the default distance away from them. I recommend this to be set to unless you have a reason for it not to be. Note that even if they are friendly, they will shoot you if you kill their men for vehicles or whatever other reason you have.
Now that we are done with the parameters its time to make the magic happen, Start your game. Plop one down and you're ready to play. In order to fully utilize zeus you will need to familarize yourself with the various modules that are at your disposal.
There is 12 different catagories that contain modules that are related to the catagory that they are placed in. Below is a summary of the 12 catagories and what you will find within them. Animals: If you want to add animals to your zeus misison for ambients or immersive purposes then this will be where you would want to go.
Audio: If you would like to add any sound to your zeus mission whether it be ambient sounds or full arma 3 music tracks then this is where you would want to go. Chem Lights: If you need a quick light source for your mission if it begins at night time then this will be the place for you. Effects: In this catagory you will find effects that you may use in your zeus mission.
Enviroment: This catagory will contian all the modules that have to deal with changing or modifying the enviroment. Fire Support: This catagory will contain all the modules that have to deal with calling in firesupport from: Mortar Strikes to CAS support. Flares: Like Chem Lights, this will allow you to utilize a various different colors of flares for your use in your zeus mission.
Objectives: This catagory contains all the modules for objectives that you can use in your zeus mission. Scenario Flow: This catagory will contain all the modules that deal with the flow of the mission, from mission countdowns to ending the mission entirely.
Smoke Shells: This catagory will contain all the modules that deal with adding different smoke shells to your mission. Zeus: This catagory will contain modules that are related to Zeus in general, these modules will be the lightning bolt and remote control. To be able to make a good mission with zeus you will not only need to be able to make objectives but be able to modify and change the environment according to how your mission plays out. You will be able to chose different modules to your like like shown in the environment tab below: Post-Process: This will allow you to add a color filter to your mission to change how it looks.
The different color schemes range from a very colorful scheme like mediterranean to no color at all in black and white. Skip Time: This will allow you to skip time to change the time of your mission to whatever time you would need it to be. This will allow you to advanced up to a total of 7 days as well. Weather: This module will allow you to add fog to your mission and to change the weather on the fly. It will allow you to change your mission to be a nice sunny day or to be a horrible foggy, rainy, stormy night.
If you would like to add fire support in any of your custom missions in zeus then you will need to familier yourself with the fire support modules as shown below: mm Howitzer: This fire support module is an howitzer it can be used for if your players and or hostiles are calling in artillery to attack an objective or whatever.
This type of CAS will send in a plane that will use its guns and missiles at the designated area. When you chose this support module it will allow you to chose what plane you would like to use-this will then entail whether it will be friendly or hostile.
This type of CAS will send in a plane that will just use its guns at the designated area. This type of CAS will send in a plane that will just use its missiles to strike the designated area. In order to make a good mission you will need to make objectives for your players to complete and to do so you will need to know about the modules in the Objectives tab as shown below. The objective will complete once either the attacking team controls the area once all defenders are neutralized or when the defenders succesfully defend against the attack.
Control Sector: This is similar to the above objective; however, there is no automatic completion like the above. This is used for if you want like a objective for your players to try and take control of an area that is already controlled by another faction. Then later you may used that to have your players defend against an attack if that is your new base or whatever.
Custom Objective: With all of these different objective modules this one here will be your best friend. You will almost be guarrenteed to use this all the time when coming up with your various stories and their missions.
This module will allow you to be creative and create any missions you would like to be from: Stealing a Fuel Truck, Captureing a Crashed Helo, and others. A thing that you will have to make sure that you remember is that when using this objective module you will have to manually set the mission to succesful.
Get In Vehicle: This is pretty self explanatory as well. In order for this to work you will need to have a vehicle, preferably empty. Then you will want to attach this objective to the vehicle which is done so by putting the module right on the vehicle icon like shown here: This then will automatically complete the misison once a player enters the vehicle that you have deemed the vehicle for the objective.
Move: Just like Get In Vehicle this is pretty self explanatory as well. Basically if you wanted an objective for your players to just move somewhere on the map either if they had to flea somewhere or just go somewhere for the next objective you would use this objective module. This will then automatically complete the objective when a player reaches the destination. Instead, large sanctuaries are built to those gods which the player wants to gain the most help from.
A city is capped to 4 Sanctuaries and it is impossible to build more: therefore, the player must ensure they build sanctuaries to the gods they want the help from. The construction of sanctuaries is used in replacement of monuments, as no monuments may be constructed in Zeus. Of course, some gods are always hostile to you for the duration of the adventure and may decide to attack your city, with their curses affecting a certain aspect of your city depending on the god.
Or the hostile god may unleash a powerful monster to potentially wreak havoc on your city. For example, if a city cannot produce any wine and it is not possible to import Grapes from any trade partner, the player may find it useful to construct the Grove of Dionysus , as his sanctuary provides limited vines to grow grapes. Praying to him can also produce large amounts of wine, which makes it possible to have wine in a city which cannot naturally produce grapes on meadowland.
Similarly, if a city cannot produce or import Olives or Olive Oil , then the player will find the Arbor of Athena to be the most useful, as it provides access to olive trees. Some gods may not provide benefits like this, but may provide useful protection from invaders, whether that be an invading god or an enemy army: in such cases, Ares' Fortress , alongside the Artemis' Menagerie, provides 32 mythological warriors and two gods who will defend the city, which can be invaluable if you have little funds and your troops are away from the city.
The military arm of Zeus has also been radically overhauled, with the removal of the standing army mechanic. Rather than constructing forts that house a fixed number of soliders, the housing of the city is the army. The people of common housing make up the basic defense, known as "rabble", who throw stones at the enemy army. It is unlikely that rabble will succeed in defending a city, but can do so in very large numbers and when supported by stronger troops and heroes. Elite Housing now forms the more stronger and reliable army: elite houses who are provided with Armor will become hoplites automatically and a single elite house can support hoplites.
Elite Housing which are provided with Horses from a Horse Ranch become horsemen respectively. Developing an elite housing district is required to conquer cities: you cannot use the rabble to conquer your enemies.
As a result of these changes, the army can be as big as you can fit into a map, although it is usually never necessary to build more than 12 elite houses to support a fairly large army. His Sanctuary has a grove of Grapevines that growers from the Growers' Lodge can harvest.
Life is a party with Dionysus around, and people are having far too much fun for any unrest to develop. As he stumbles around your city, Dionysus sanctifies Wineries. While sanctified, the vintners are able to ferment more wine than they usually can. You can also pray to Dionysus to give you wine of his own accord if he notices that you are low on his favorite beverage. When she is out and about in your city, she might sanctify your Corrals and Orange Tenders' Lodges.
While sanctified, these buildings produce more food than usual. Hera is also the only deity who can stand up to Zeus and send him packing. If Zeus attacks a city that worships Hera, she will make sure that Zeus causes no damage. She also increases your population by making your citizens more fertile. They give birth to more babies while Hera is in residence. A prayer to the goddess helps you keep the city's Agoras stocked.
When Hera answers your prayer, she helps all the vendors in your city uncover some stock that they did not realize they had. If Hera notices that your Agoras are running low on supplies, she may grant this blessing on her own. Hera only helps those Vendors' Stalls that have employees. When she is upset, Hera Hera also kills half the cattle being raised in your city and destroys the orange crop.
To top it off, she convinces all the other leaders in the world to think less of you. Artisans' Guilds also send out more artisans to construction sites. If Atlas sanctifies a Masonry Shop or Black Marble Workshop while wandering around your city, then the sanctified building will produce more marble than usual.
If Atlas hears your prayer, he will speed up the construction of a Sanctuary or Pyramid. When he responds to your prayer, he makes his way to a construction site. Any materials en route to the site magically appear, and the construction materials somehow last longer than they should. For a short time, the artisans continue to work without needing new supplies. When Atlas invades, any unfortunate people who cross his path are turned to stone. Any marble on the premises is destroyed, and no more is delivered until the curse wears off.
Atlas also curses Artisans' Guilds. When cursed, any artisan working on a project dies, and other artisans, not wanting the same cruel fate to befall them, stay in the Artisans' Guild until the curse ends. The Citadel of Poseidon provides the same benefits as the Promontory of Poseidon, but it is a much more majestic building, befitting of the god's stature in Atlantis.
The central feature of the Citadel of Poseidon is a gorgeous statue of the god is his element, surrounded by leaping dolphins and beautiful Nereids. Sacrifices When you hear "Sacrifices", bad things tend to come to mind. Well, I'm not talking about human sacrifices, so don't get worried. Priests from a Sanctuary will go around the city looking for either a goat or a sheep for this. If the priest cannot find one, then food will be taken away from your Granary. Prayer Praying to a God will bring you some sort of benefit.
A list of them is shown above. Right-click on the Sanctuary. A panel will appear and give you the option of praying to the god. Oracle Earlier I mentioned the Oracle. Zeus' Stronghold and the Oracle of Apollo both have Oracles. To consult the Oracle, it's the same process as praying for a god. If the Oracle responds to your request, it will issue a prediction. Each god goes after a particular part of the city. Below is a description of this. He'll destroy the city's Palace, then look for other buildings to crush.
He can also perform any god's curse, and traders won't come to a city cursed by Zeus. Trireme Wharves, Urchin Quays, and Fisheries cannot hope to escape his wrath.
When he curses these buildings, they become inoperable until the curse the curse is lifted. Trade ships won't risk Poseidon's wrath and won't come to your city until they are sure Poseidon has left. When he attacks, every walker in the city goes to the Underworld, and your streets will be eerily empty. Hades also likes to curse Foundries and Mints, and they will not work while they are cursed.
When she's retaliating against you, she likes to destroy crops and kill sheep and goats. She also does a number on the city's olive oil industry. She'll also kill some of your hunters and make sure that wolf packs in your city are strong.
He'll also prevent the city's cultural institutions from enriching the masses. He's also fond of making the metal at your Sculpture Studios and Armories so brittle that it cannot be used to make anything. All of the walkers on the street, completely entranced by the goddess, will follow her out of your city, as will a portion of your population.
When Hermes attacks, he steals some of your money, and makes roads unsafe for travel for trade caravans. He also curses the city's Grapevines. Hera also kills half the cattle being raised in the city and destroys the orange crop. When cursed, any artisan working on a project dies, and other artisans, not wanting the same cruel fate to befall them, stay in the Artisans' Guild. The gods also have other things they can do. They always have something up their sleeves. Monsters Monsters don't always have bad intentions.
No, really. Monsters are sent out by their masters, and do whatever they tell them to do. When he's not pursuing his own interests, he works for Athena. Artemis is his master when he isn't attacking something of his own free will.
When Ares doesn't have anything for the Dragon to do, the Dragon finds his own trouble. Though he owes his existence to Hephaestus and obeys him, Talos still has a mind of his own. Ever an independent spirit, he also follows his own battle plan.
She is a card-carrying member of the cult of Dionysus, but she can also act alone. When she isn't wreaking havoc of her own volition, she follows Hera's orders. Her sense of destruction is also well-refined. She's more than willing to attack on her own, but also does Atlas' bidding.
Headstrong, Echidna reports to no one; she always acts on her own. No one would dare order the Harpies around, not even a god. When a monster is turned loose in your city, and the god is angry with you, you're in trouble. Fortunately, there are a few ways to go about killing the creature. If you have a lot of elite soldiers, you might be able to get rid of the beast.
The only god that will fight off monsters is Apollo. The other gods don't feel that that kind of thing is a wise use of their powers. The best way is to use a Hero that can accomplish the task. Heroes If there is a quest that needs to be fulfilled, or if there is a monster destroying your city, a hero will be needed to be brought into the city.
If you have a problem with Berberus or Hydra, Hercules is your man. He can match up against Hector and the Maenads. He knows how to fight Scylla and the Cyclops. He's the only man who can take on the Minotaur and Calydonian Boar. Medusa and the Kraken are his enemies. To request a Hero, you need to construct a Hero's Hall. Also, make sure that the Hero's Hall is connected by a road. Right-click on the Hall for details on what is required to seek a Hero's presence.
As you meet each requirement, it will be "checked" off the list. If there is a monster that needs slaying, the Hero will know what to do. If you're sending the Hero to fulfill a request, just let the Hero know when you want him to go off and complete the quest. To send him on his way, select the Summary Tab, and then click on the small green button.
Or, you can click on the Magnifying Glass button on the Summary Tab. You'll see the Quest listed in the panel that appears. Click on the quest to send the Hero off. Keeping Track Of Everyone The Mythology Tab will list all of the gods, monsters, and heroes, so you can keep a tab on everyone. For more information on this, read pages in the manual.
If you want your city to continue on, you will need to build an army. Invaders will approach your city, looking for more land or other things, so you'll just have to defeat them before they are able to take over your city. Before you can build a military, you'll need a Palace.
The Palace is where everything starts from. This aspect of the game isn't really worth repeating, so I suggest that you read the entire chapter on Military. You'll learn about the different types of military, the formations, the buildings, and much, much more.
It is, however, important that you read this section. No one wants to live in a city of nothing but Industrial buildings and workshops. So, this is where you have to use the Aesthetics to make the city look better.
The game manual gives a small description of each of the many things you can use to make the city look better. So, I will suggest that you read them for yourself. In fact, I suggest that you read the whole section, pages I'll do my best trying to lead you through it. Note: Most of the walkthroughs were done in "Beginner" for difficulty, which allowed me to go through things a little faster in the game, so there will be slightly different things happening depending on what difficulty you have your game set on, such as some numbers I may use in the walkthroughs.
The priestess from the oracle said to follow a cow? A peculiar command to be sure, but then the priestess is never wrong.
She promised that great things would come to the person who follows her cow until it lays down to sleep, and then builds a city on the spot. This person will be able to achieve and finally bring Europa back to Greece. The beautiful Europa was abducted years ago by a white bull and has not been seen since. And thus, the priestess' Bovine-centric prophecy came to an end. The cow did not choose a very good spot. She fell asleep a short distance from a hideous multi-headed serpent that purportedly, belongs to Ares.
The monster is always ravenously hungry and eats everything that comes near him! Building a city here won't be easy, but the promised reward is irresistable! For me, Hydra wasn't near my city, so it never posed a threat. This level was an excellent transition from the tutorials to the game. This level is relatively simple, yet offers the basic situations that you will encounter, such as employment problems, food problems, and health problems.
Food You have two options here. Wheat or Cheese. A single wheat farm produces more food than a single Dairy. So, wheat would be your best bet, although I actually went the opposite route, which turned into an employment problem if I remember correctly. To the left side of the map, you'll see a lovely meadow area. I don't suggest building here. In a future episode on this map, a lava eruption will destroy nearby buildings and cause havoc.
Military Unfortunately, your rivals want your city, so you must defend it in some way. I chose the route of bribing them, which worked. Overall This was a fairly easy city. The main thing I did that prolonged my stay in the city was planned for a larger city.
I built a lot of food-producing structures Wheat Farms, Dairies that I really didn't need yet. This caused problems with the employment. Ares' multi-headed serpent will not leave Thebes alone, and as the city grows, the monster is bound to cause more trouble, plus you could really use some sort of that marble it seems to be guarding. For the good of the city, the serpent must be slain.
No ordinary human can perform this extraordinary task, however. You'd need the help of a hero! So unless you want buildings and people destroyed and killed, you will need to kill Hydra. To kill Hydra, you need to seek Hercules. Hercules' Hall will need certain things to bring Hercules to the city. Once you have killed Hydra, you can begin quarrying marble. Building a half-dozen Masonry Shops will be enough. Once you have 48 slabs of marble produced in one year, the scenario will come to an end.
He has this thing for serpents- single- headed double- headed, dunder- headed- It doesn't matter. He loves them all. And, he really liked how the song listened off all those heads. But, do you know what Ares likes almost as much as serpents? Big, big sanctuaries built just for him! He likes to conduct what he calls 'Ambush Practice' in a Sanctuary's twisting halls, but to most it seems like he's playing hide and seek.
If you build a Sanctuary for Ares, the god will be thrilled to have a new place to practice the art of war, and he'll forget all about the serpent. He'll even take some of the slain serpent's teeth, sow them in the earth, transforming them into fiercly powerful soldiers called Sparti.
These soldiers will do your building and help to protect Thebes. Heel my advice, mortal, and good luck. Although Ares' Sanctuary isn't huge, it has wondeful benefits. Two companies of Mythical Warriors will join your military forces, and if you pray to Ares, he may accompany you on a distant battle.
As you've read before, you'll need marble, wood, and sculptures. Hopefully, you already have an excess of marble, so this shouldn't be a problem. You will need to import wood from Libya, which will require a Pier. Don't import too much. For Ares' Sanctuary, only 14 loads of wood is required, so importing more won't be necessary.
Sculptures are the third item you need to finish the Sanctuary. To obtain sculptures, you have three options that will all work.
I would suggest requesting them from your ally Calydon. They are essentially free this way. Before you place the Sanctuary, we must talk about placement. I ended up placing it on the right-hand side of the map, which was a big mistake, although it still worked. All of the monsters that come in to destroy your city come from the left-hand side of the map, so placing the Sanctuary there is the smartest thing to do.
Finally we get to use Elite Houses. These are much more demanding than 'common' housing. The first thing an Elite House needs is an area of high appeal.
Constructing several Fish Ponds nearby can help this out. Elite Houses require a lot of goods to remain occupied and attractive. Once the house can be placed on the map, you must provide it with a constant 'feed' of goods and culture. For providing the goods, Grand Agoras are suggested.
They were designed specifically for Elite Housing, as they can hold up to six vendors. Other than the Agoras, you will need to have the goods nearby, so the vendors may retrieve the goods. As mentioned above, you must provide the Elite Houses with a lot of culture. If a house isn't evolving, right-click on it to see what the problem is. Most commonly, it is suffering from: Not enough appeal, Not enough culture, or it needs Armor. As the woman drew closer, it became clear that she wasn'r riding on the sea, but on the back of a great white bull!
The bull deposited the woman on our shores, and Talos, a bronze man forged by Hephaestus, guards the woman night and day. The bronze man guards our island, too, preventing invaders from doing any harm. It has been prophesied that a leader from Thebes will come to our island and take this woman from us.
We fear that if the leader succeeds, Talos will no longer guard our island. And, since you are from Thebes, you might just be the one that will change our world completely!
You get a new map, and you must build a successful colony. It's what you make of it. This map is extremely small. You'll notice Talos in the upper-left corner of the map. There is one decision that you must make here.
Should I kill Talos? I didn't. It's not a requirement of the city. Talos won't venture too close to your city if you don't get too close to him. He just paces back and forth up there. If you do decide to kill Talos, you'll need the aid of Jason.
Also, Trireme Wharves require workers each, so you'd really have to have a heck of a city. My suggestion would be to leave him alone. He ends up appearing later on again anyway, and you're just wasting time acquiring those goods, which will in turn produce no real benefits, other than allowing you to build in the area Talos was pacing in.
Start your city as far to the right as possible. Wood is all over the place, so meeting that requirement shouldn't be too hard to complete. Wine will take a little longer to produce. You'll need to plant some Grapevines in the meadow area. You'll also have to build a few Growers' Lodges. Wineries and Storehouses are the next buildings in the chain of wine production.
You will receive requests for both Wine and Food, be sure that you have some extra for that purpose. Hephaestus, Aphrodite, and Ares were in attendance, along with notable leaders from all over the world.
Ares and Aphrodite beamed with pride as they each presented Harmonia with a gift. Aphrodite gave the bride a gorgeous necklace that Hephaestus had made, and Ares presented the bride with a beautiful and ornate robe. But the gift that you brought to the wedding was the best of all.
Ecstatic over the return of their sister, Cadmus and Thasus have become your stauch allies, while Phoenix anc Cilix opened their distant cities, Phoenicia and Cilicia, to trade. Harmonia and Cadmus even agreed to present you with the robe and necklace, though they thought it best to send you the gifts later, after the gods had left, so not to offend them.
Only two things marred the ceremony. The first was the fear that Talos would arrive on the scene at any moment.
The second was the shocking lack of wine! Wine has been difficult to come by in Greece lately, except in Mount Cithaeron, which has an abundance of the beverage. The people of Mount Cithaeron are refusing to share their supplies, keeping all the wine to themselves.
The introduction gives you a hint to the monster you'll have to defeat Talos. Defeating Talos will require the help of Jason. For the requirements of his Hall, view the walkthrough for the previous episode, as I've included it there.
Getting Jason to your city will be no simple task, that's for sure. One thing you'll need for sure is Armor. You need it for the Triremes and Horsemen Companies. You'll also need a supply of Horses. You have to have plenty of food in your city at this time. Jason's Hall will require 64 crates of food, which is equivalent to two full granaries. Getting the triremes is a pain in a way. One Trireme Wharf requires employees, which is a drain on the workforce if you are suffering from employment problems.
Fortunately, a Trireme Wharf has the option to send people home when the Trireme isn't built yet. In theory, you can turn one of them on at a time, as your workforce will allow. When you've met all of the goals, you can call for Jason. Once Jason arrives, he'll fight Talos, who is "guarding" the Marble Quarry. You need that marble for the Sanctuary you have to build. Cithaeron 3 Sanctuaries The situation at Mount Cithaeron has gotten out of control.
Nearly all of Greece's supply of wine is hoarded there, and now strange things are happening around the city. There have been reports that bodies of sheep, goats, and even, people, gruesomely torn apart, have turned up nearby. The attacks seem much too vicious to be the work of a wandering pack of wolves or an angry wild boar.
The frightening deaths have scared the people of Mount Pelion into hiding, and they have not had contact with anyone for some time. Adrastrus of Argos has stopped trading, choosing not to risk the lives of his merchants for a few measly drachmas and supplies. The only solution of this problem is to invade Mount Cithaeron and see what is going on there for yourself.
The Elite Housing that you built in the previous episode should provide a nice army of troops. If you didn't do very well with this aspect, be sure to do so. I chose the Garden of Demeter for this sanctuary. If you build it so that she walks by your wheat farms, she can bless them, and that will make the wheat farm turn out 4x the normal amount of wheat, which is a great bonus.
Conquerering Mount Cithaeron is not much of a challenge. It will turn out that the killing of the sheep, goats, and people is due to The Maenads. If I remember correctly, Cydonia will ask for help with Talos, who is attacking their city.
Praying to Ares is helpful here, although you can probably call for Jason if you want, although I don't suggest it. Once the Sanctuary is up, and you have ruled Mount Cithaeron, it's on to your next episode. The Maenads are everywhere, leaving cities throughout Greece in shambles. Now, Dionysus has rallied his Maenads to attack Thebes to punish you for destroying his home. If things are ever going to return to normal, you will have to find a way to kill those horrible monsters and restore a feeling of safety to the people of Greece so that trade and diplomatic exchanges may be conducted once again.
You should already have nine of the eleven required trading partners. Before we get carried away with the trading partner goal, we must prepare for the Maenads. You will need the help of Achilles. His Hero's Hall will not become available until the Maenads are at the city, but I'd suggest preparing your city for the requirements for the Hall.
Below are the requirements that your city must meet for his appearance in your city: - 32 Suits of Armor - 3 Hoplite Companies or better - A Sanctuary to Athena - No unrest in the city - 16 Amphorae of Wine Okay, back to the trading partner goal.
Once I killed the Maenads, Elyusis opened a trading route with me. When I killed another Maenad, the 11th city traded with me, and this ended the episode.
The double-crosser has claimed the throne of Thebes, and promised Adrastus of Argos and Tydeus of Calydon these and other spoils if they help him take your city. You must defeat those villains to keep what's rightfully yours. Slowly, Hephaestus has put two and two together and finally understood why Ares and Aphrodite had both been so proud of Harmonia at her wedding, and why the gorgeous goddess of the tender passions thought it necessary to spend 9 months at a beauty spa some twenty years ago.
Hotter than the metals he pounds in his forge, Hephaestus has decided to destroy all that she holds dear, whether it be a mortal, a monster, or a city! Basically, you've got to have a strong military to conquer those three cities and defend your own city against invaders. Bribery is always a smarter way of handling things, at least in this episode. My notes indicate that Hephaestus invaded several times, and Ares was the person who defended the city against him. The goal you may find difficult is the people in Estate or better.
Right-click on an Elite house to see what it needs to evolve. That's the best advice I can offer for that goal. Once you have met the goals, it's on to a whole NEW city and adventure! Now, a new day is dawning, and the time has come for a leader to rise up and, for the first time, draw the people together, uniting them in a mighty city.
Zeus himself has selected you to achieve this remarkable feat and has pointed you to a site in the Argolid. The city's name will be Argos.
People will flock to the city in hopes of learning a trade and feeding their families, and they will expect you to provide for them. Other would-be leaders in Greece are also trying to start new cities. Some of them will achieve [can't read my writing] of success, while others will fail completely. You might encounter them in your journeys.
There are a lot of rocky areas, which will not allow for building. There are a lot of forested areas as well. This map allows for fishing, and you'll have to do a lot of it to support the city and its food need. There is a Marble Quarry on the map, which will indicate that we'll probably have to mine marble for either building a sanctuary or using it for trading exports. Fleece production is very important on this map, and in this episode.
To get Homesteads, they require a supply of fleece. Also, there is the Fleece goal that you'll have to meet as well. Troezan is the only trading city, and they only want Fleece. Requesting Drachmas is the best and easiest way of getting the profit goal met. If you would like to plan for the next episode, I suggest you produce an overabundance of food. You'll run into trouble with your Fisheries in the next episode, and will be unable to produce any Fish.
So, have a few extra Granaries full would help a great deal. The time has come to build a Palace that will serve as the staff around which the scattered the people of Greece will gather. It is also time to begin collecting taxes from your people to help pay for the services that your city provides.
Sorry, Poseidon. Under his breath, he vowed that if he couldn't have Argos, no one could! You might have to turn to Hera's husband for protection from the ruler of the sea!
Before I jump right into the walkthrough, I have to warn you of natural disasters. When I played this level, I encountered two earthquakes and two tidal waves. You may run into more or fewer than that, but it all depends on how long you are in this episode. You are introduced to the olive oil and marble industries in this episode.
Housing will need olive oil if it is to reach the Homestead status. As I mentioned before, you must store food for this level ahead of time. Posiedon lurks the waters and will destroy a few fisheries, and curse the others, making them useless.
Due to the fact that Poseidon is on this level, and the Sanctuary for Zeus is available, I decided to build it. You cannot complete it on this level, since there is no access to sculptures. But, you can get a good jump on the building of the structure on this level, and finish it up on a later episode when you can get sculptures.
If you do decide to build Zeus' Stronghold, it is massive in size, and it needs a lot of supplies. First, her beloved Kernyeian Hind, a majestic stag, was wounded by Hercules who was trying to capture the animal.
Then, the people in and around the region of Calydon refused to worship her properly. The depressed Artemis turned to her Menagerie of animals for solace and, when she saw her mighty boar, snorting and snarling in his pen, her eyes lit up, and a small smile played across her face There isn't much in terms of meadow areas.
There is a TON of timber here waiting for chopping. With the limited amount of meadow, you will be introduced to a new supply of food: pork.
You'll have to build Hunting Lodges to hunt the wild boar, which will make some tasty pork for your fine citizens. Try to refrain from building in the upper-left corner of the map. That's where the Calydonian Boar will enter your city, and anything within reach will be turned to rubble. Ok, back to food. Use that meadow area for goats. You should be able to place a dozen or so eventually Dairies along a nearby road, leading to a "Cheese Accepting" granary. Build Hunting Lodges to spear the wild boar on the map.
They'll bring their animal back to the lodge, and turn it into pork, which is fine eating. If you are lucky enough to produce an overabundance of cheese, you can export it to Mycenae. For Hermes' Sanctuary, you will need to import sculptures and marble. When you import sculptures, don't import too many.
You only need two. You have access to wood, so that won't be a problem. According to the Impressions walkthrough, you will be receiving gifts of 48 marble and 24 olive oil from Argos in this episode.
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