Google earth battleship game




















Sign up. Looking for a different adventure? Please note Use of geocaching. The game Battleship also known as Battleships is a guessing game played by two people. It is known throughout the world as a pencil and paper game and predates World War I in this form.

It was invented by Clifford Von Wickler in the early s, but he never patented the game and it was soon published by Milton Bradley Company in as the pad-and-pencil game "Broadsides, the Game of Naval Strategy". He decided to perform a lab experiment blending real life, GPS, mobile applications, and Google Earth.

The concept is based on the Milton Bradley Battleship Game except in this game you take your GPS-enabled mobile phone and go walking around town to search for a virtual battleship.

Here is Julian's description: One person places their ships using Google Earth and the other person goes out in the normal world with a mobile phone, a GPS connected to the mobile phone. The phone has a small Python script on it that reads the GPS and sends the data to the game engine, which then updates the Google Earth KML model showing the current state of the game grid.

When the player who's trying to sink the ships wants to try for a hit, they call into the game engine and say "drop". The game reads back the coordinates at which the "peg" was dropped and shortly thereafter, the other player will see the peg appear at the coordinate it was dropped.

If the peg hits one of the ships, it's a Hit, otherwise it's a miss. Instructions to solve puzzle: Battleship Geocaching style: Everyone solving puzzle caches is familiar with the geocheckers. In this unique "battleship" game, a geochecker link will be provided below.

This will be your game board. On it you will guess coordinates to try to "sink the battleship-cache". You may start by entering the posted coordinates as one of your guesses. The geochecker will then give you feedback on your guess. Based on our own "sonar" technology, the geochecker will tell you a range of proximity to the cache. The more guesses you make, the more proximity information you are going to get to solve the puzzle, but use your guesses wisely or the geochecker will not let you do more guesses until you "re-load" the ammo.

Use the information wisely and your next guess might be a hit or close to it. Although the game is only really practical if you limit the boundaries over which it can be played.

I need a lighter weight battleship — the current SketchUp model is too large, in data size terms and takes too long to initially load although, it only needs to be loaded once. Why do I blog this? Technorati Tags: mobile , pervasive electronic games , pervasive media , play , urban play. No specific plans to do more on this for the time being! Skip to content. Now this is cool, any idea if you are going to complete it soon?

Previous Previous post: Blogjects: Small Clarification.



0コメント

  • 1000 / 1000